How I Write Developer Docs That Don’t Suck

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Matt LaFalce
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Bad docs frustrate developers. They’re too long, too vague, or too outdated to be useful. Over the years, I’ve refined a set of practices for writing developer documentation that’s actually helpful—and in this post, I’ll walk through them.

🧭 Start With Structure

Great docs start with a clear outline. I break mine into:

  • Overview — What this thing is and why you’d use it.
  • Quickstart — The fastest path to “hello world.”
  • Examples — Realistic, working code that devs can modify.
  • Reference — Parameters, return values, error codes, etc.

📚 “Don’t bury the lede—put the most common use case at the top.”

✍️ Write Like a Dev, for Devs

I keep language plain and direct. No sales copy. Just practical explanations and edge case warnings.

✅ Do this:
> `POST /api/v1/messages` requires an auth token.
❌ Not this:
> This powerful endpoint enables seamless real-time communications.

🛠️ Tools of the Trade

  • Markdown — Still my default for simplicity and portability.
  • Docs-as-code — I store docs in version control, often right alongside source code.
  • Autogenerated reference — If it can be pulled from code comments (like with TypeDoc or YARD), it should be.

🔁 Keep It Alive

I treat docs like code:

  • Version them with the software.
  • Link directly to changelogs.
  • Set up doc CI checks if needed.

✅ TL;DR

Good documentation:

  • Makes things easier, not harder.
  • Speaks your audience’s language.
  • Lives with your code—not in a forgotten PDF.

Want help building documentation your team won’t ignore? Let’s talk.